Collecting themselves after the fight at the late Ilthane the Black’s alchemical layer, the party realizes that their boat for hire is not likely to return. They trudge down the river, and up the bank to return to Alhaster, worn out, muddy and exhausted. No one speaks much as they take another night’s unobserved refuge, leaving other unsettled matters to another day.
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Jarred from the embarrassing confrontation, but not discouraged, the party concludes their shopping, securing garments and lining up escorts for the event.
The party spends the night quietly studying the evidence they have gathered, working to think through what they should spend their final nights doing before the ball. They follow-up on the lead from Manzorian’s library that Rhorsk, the old priest of St. Cuthbert, was a key informant for Balakarde 10 years ago. Having casually scoped out the ruined church of St. Cuthbert, they decide to try to enter unobserved by Blessed Angels by teleporting in. Vasco manages this without fail, and the group quickly finds the descent into the crypt below. There, they hear the pitiful moans of a creature who was once Rhorsk. He sits on top of a pile of human bones (which must have been the bodies he has feasted on) and amid many rough, small tunnels that lead out of the crypt and into the city. Rhorsk throws bones at the group, getting them to leave, but by remarkable diplomacy with the undead, Zeek manages to get him to talk. He shared that in his book, he left out a bit from the account of the cult of the Hextor heretics. In truth, all the heretics were captured and executed, but when he interrogated their bodies afterwards via speak with dead, he discovered that they had actually been set on their path by a mysterious contact known to them only as Mother Maggot. She had given the cultists the worm-eaten undead they used to cause so much trouble, and apparently promised more support if they were successful in their crusade against Alhaster. Rhorsk found out little about Mother Maggot herself, but did find out that she met the heretics in a subterranean room under a house in the southeast section of the city, which he then went on to describe the location of to the group. He said that a strange man asking questions about the Ebon Triad has just recently visited him, and that he had shared with him the same information. After a few minutes of lucid conversation, Rhorsk returns to his mad state and the party respectfully leave the undead to his crypt.
They scope out the house that Rhosk described and find that Furpotia, a solitary nurse, operates a sick-house there, sponsored (rather without material help) by her idol prince Zeech. She has no use for the party when approached, and does not want their help or their blessings. Acting very careful so as not to agitate Furpotia, the party leaves the modest house to strategize another approach. They devise an impressive plan to have Nadroc use earth elemental form to travel through the soil, below the house to see if he can find a meeting room. Walking below the earth, he pops his head into a well-made tunnel that extends 100' down to a chamber below. Nadroc reports back to the party and they agree that he should continue his investigation of the chamber, seeing where it leads. He ‘swims’ through the earth, stealthily popping his head into various rooms in the small chambre. The last one is a well that extends 300' down and opens up into a big, ornately decorated (with worm-like monsters) courtroom with a huge three-headed, six-armed statue in the middle. Nadroc catches the statue catches eye, who just as quickly hurls a spiritual Hextor’s flail at him. Damaged but not defeated, Nadroc retreats through the rock to regroup with the party and fight another day.