Searching around the summit of the temple, the party finds secret doors around the temple and decide to descend the small access stairs found on the other side. Huddling on the stairs on the inside of the secret doors, Nadroc takes a moment to buff himself. Yldar wraps himself in his cloak of the bat and flaps around in bat form into the chambre below. He weaves erratically around a large room with grand 30' ceiling supported by stone pillars. In the rooms’ centre, however, is a chilling evil, that the bat instinctively avoid. Bat-Yldar senses nothing living or moving around in the room, so on his report, the whole group descend cautiously into the main hall. They discover that the palpably evil in the centre of the room is the vestige of some kind of enormous blast that blew several pillars down and opened a massive and deep pit. The group quietly, cautiously exploring around the edges of the pit, trying to figure out how deep it might be and what created it. That it was some kind of blast created at the floor of the room itself was sussed by Zeek, who starts tossing things down the pit. The bottom is not clearly discerned. The noise of the falling ever-burning torches and stone rubble attracts something that was floating below. Walking on wind, three large green nagas – not undead, but terrible aberrations whose faces and bodies twisted by Kyuss’s power – float out of the pit casting powerful enervation and scorching rays, their gaze tearing at the minds of the party, nearly enfeebling them on several occasions. A swift and powerful response by the party brings silence to the chamber again.
The party, buffs not entirely faded from battling the nagas, move to the door at the north side of the chambre. Zeek opens the door and the party sets eyes on a man they will not soon forget. The room is glowing a sickly green, illuminated from behind what appears to be a glass wall containing thousands of writhing and active green Kyuss worms. Standing ready in front of the wall, a spell cracking at his fingertips, is a elvish looking Outsider. Clearly delighted at the site of these newcomers to the long empty ziggurat, he announces himself as Kelvos the Wormtouched, a ghaele eladrin who had come to Kuluth-Mar before Kyuss had ascended to godhood. He could not defeat the great Kyuss even as a mortal, but he will delight in dispatching the group. Then a destructive wave blasts forth from his readied hands. In a flash, Nadroc, who had been standing back from the door, but in Kelvos’ sight, is completely obliterated. His gear crumples to the ground and no other trace remains of the wind duke relic.
The party is stunned and shocked, but doesn’t have time to grieve, as two fallen angels, sword archons with flaming blades forearms, fly out of the room. They separate the party by a nearly impenetrable wall of blades, and then work to destroy them.
Kelvos teleports out of the room, and appears right in front of Vasco. Spell after destructive spell cast by Kelvos against Vasco absorbed by the scarab of protection Manzorian gave him in exchange for the Rod of Law fragment. Kelvos attention turns also to Zeek and Maeron, who are the victims of a prismatic spray that causes Zeek to be poisoned, and Maeron to completely loose her mind. One of the archons manages to commands Yldar, who had been paralyzed (along with Zeeks’ companion) for most of the battle, to go and break the glass ‘worm wall’. Yldar walks forward into Kelvos’ room to do the archon’s bidding. By some miracle, with Yldar, Maeron, Zeek’s companion, and Nadroc all out of commission, Vasco and Zeek manage to deal the final fateful blow to Kelvos and the angels (a cone of cold and a lightning bolt). With mere seconds before the butt of Yldars bow would smash through the wall, the command is broken by the archon’s defeat. As they collapse from exhaustion of a battle that destroyed Nadroc, permanently made Maeron insane, and very nearly killed the others, a third vision is had.
A handsome man dressed in flowing robes, and a strange, six-armed, alien-like creature stand in front of victims chained terrible devices. A deep light from within the hollow eye sockets of the creature illuminate a jeweled gold box that he presents the man. From it, the man extracts a writhing green worm, whose sight brings him a look of exaltation.
They collect Kelvos’ weapons, and decide to teleport back with the scroll given to them by Manzorian, resurrect Nadroc, restore Maeron’s sanity. Arriving back in Magepoint, they seek out Agath of Thurnch, the cleric scholar ally of Manzorian and Celeste, who is the caretaker of the library-temple, who had also returned Eligos to life. Maeron is restored by Greater restoration (7th lvl cleric) and Nadroc has the benefit of true resurrection (9th lvl cleric), for which he charges 5,000 gp and 25,000 gp respectively. The party sells the powerful weapons and treasure found in the temple to pay for these services. They take time to reflect on their encounter and build their skills, as all but Yldar (who is catching up from a previous death) and Nadroc (whose premature death precluded his gaining certain experience) advance to level 13. They must pay 2,275gp for each of two scrolls of greater teleport they need to return to the Spire at Kuluth-Mar.